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SCOUTS AND GUIDES
Briefing
The Nopasna group is structurally representative of defining rules, making plans and developing strategies in order to solve experimental and real life problems.
PROCESS DEFINITION OF NOPASNA
  • THE STUDENT experiences a state of
  • DISEQUILIBRIUM by being placed in a
  • NOVEL SETTING and
  • A CO-OPERATIVE ENVIRONMENT while being presented with
  • UNIQUE PROBLEM - SOLVING situations that lead to
  • FEELINGS OF ACCOMPLISHMENT which are augmented by
  • PROCESSING THE EXPERIENCE which promotes
  • GENERALIZATION AND TRANSFER to future endeavors
IDEALS
  • Scout oath, law, motto and slogan
  • Duty to god, country, others and self
  • Intended to support, not replace, guidance by parents, home, school and religious institutions
  • Teach - Wilderness survival as a game when go camping. It's fun and exciting for younger scouts and prepares them for high adventures
WHAT DO WE DO
Age Appropriate activities
  1. Troop outdoor program
  2. Council summer camp 50 miles afoot/afloat
  3. Philmont/rayade
  4. Visit to National parks and forests
(High adventures challenges older scouts, which boosts retention, facilitating rank adventure and deeper exposure to the aims of scouting.)
SCOUTING PROGRAM
  • A program for ages 5 to 20
  • Developed to keep boys and girls challenged physically and mentally through team sports or high adventure
  • For youth ready for new experiences and responsibilities
  • Develops leadership skills
  • Focussing on different program fields which helps the scout/guide eligible for receiving Proficiency Badges, Rajya purskar Award, Rashtrapati Award...
  1. Campcraft ( Learn different types of knots, pitching, stricking and packing a tent, a trestle and a rope ladder with the help of another guide.scout)
  2. Advanced First Aid
  3. Mapping
  4. Pioneering ( the usage of knives, hand axes and their safety rule, overnight camping, cycle hike)
  5. Cooking (cook with limited quantity)
  6. Sea guide (knowledge of different types of boat oars and sails and anchors, study of constellations to find directions)
  7. Air guide ( history of flying, theory of flight, flight safety procedure)
  8. High Adventure/Sports activities (Rock climbing, Rappelling, trekking, para sailing)
  9. Archery ( Make a bow and arrow with which participant shall score atleast 45 mtres, target 60 points with 30 arrows.
  10. Rescue operation (accidents, fire, flodds)
  11. Personal development
  12. Service, Special programs and events
De-briefing: Co-creating new meanings from old behaviours